Sky Captain and the World of Tomorrow movie review (2004)
Jude Law and Gwyneth Paltrow star, as Joe "Sky Captain" Sullivan, a free-lance buccaneer for truth and justice, and Polly Perkins, a scoop-crazy newspaperwoman who hitches a ride in his airplane. Manhattan has come under attack from giant mechanical men who lumber through the skies like flying wrestlers, and stomp down the city streets sending civilians scurrying. This is obviously a case for Sky Captain, who must be the richest man on earth, judging by his secret hideaway and what seems to be his private air force and science lab.
The robots have been sent by the mysterious Dr. Totenkopf, a World War I vintage German scientist who has nurtured his plans for world domination ever since. He has kidnapped many leading scientists, and now his metal men will enforce his rule, unless Joe and Polly can stop him. Also on the side of the good guys are Franky (Angelina Jolie), a sexy pilot with her own agenda, and Dex Dearborn (Giovanni Ribisi), Sky Captain's head of research and development.
To summarize the plot would spoil the fun, and be pointless, anyway, since the plot exists essentially to inspire silly grins. What needs to be described is the look and technique of the film. "Sky Captain" is filmed halfway between full color and sepia tone, so that it has the richness of color and yet the distance and nostalgic quality of an old photograph. Its production design and art direction remind me of covers for ancient pulp magazines like Thrilling Wonder Stories.
Much will be written about the technique, about how the first-time director, Kerry Conran, labored for years to bring forth on his Macintosh a six-minute film illustrating his vision for "Sky Captain." This film caught the attention of the director Jon Avnet, who agreed to produce Conran's film and presented the idea to Paltrow and Law.
The actors did almost all of their scenes in front of a blue screen, which was then replaced with images generated on computers. The monsters, the city, and most of the sets and props never really existed except as digital files. This permitted a film of enormous scope to be made with a reasonable budget, but it also freed Conran and his collaborators to show whatever they wanted to, because one digital fantasy cost about as much as another.
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